

Initializing timer.performance timer equency 2742187. Reading configuration file.Setting language "en". Having made the promise that if anyone ever made Black Widow for mugen we'd be practically required to complete this.

X-Men story line was wrapping up and seemed and ideal fir for the project. M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status logĬommand line: C:\Users\mickey.sanchez\Box Sync\MUGEN 1.1\mugen.exe -r In August of 2012 The Infinity Mugen Team took to creating a sequel to the prior year's release X-Men: Second Coming. Mugen log after a crash without the patch: Avengers Hyper Helpers=Īttr = S,NA SCA,NA,SA,HA,NP,SP,HP,NT,ST,HTĪnimtype = light light,medium,hard,back,up,diagup In case anyone is having the same issue with Mugen 1.1 crashing with no error code, the NTCore 4GB Patch is here (though you might need to have a 64bit setup for this to work): forums/downloads.php?do=file&id=62155-hawkeye-edited-nicotinefist-arkadyĬyclops by Sunboy can be downloaded here: The updated version of Hawkeye I use is here: You can download the original Hawkeye released character here: version Advertisement Its using a great screenpack created by Kazmer Free. I wonder if this means there some bug in the hyper that may be more to blame than memory size. Showing all 7 results Advertisement: Mugen is Japanese for infinity. When this Cyclops is not AI operated, then he is affected normally by Hawkeye's hyper. With Cyclops by Sunboy, when his AI is on and I hit him with Hawkeye's problematic hyper, Cyclops is no longer hitable, though he has his clsn boxes. I have about 325 characters and 200ish stages in my screenpack (I use XCOTA, MSH, MvC, and DCvM screenpacks - all have the same issue). Also, for some weird reason, my laptop won't use the GPU to run MUGEN but the Intel graphics card, though the game still runs fine for the most part (maybe a littler more image tearing than if run by the GPU). In case it's helpful in figuring this out, I also use ReShade 3.4.1 for the scanline effect (which is why I use MUGEN 1.1). I also have the log at the end of the post in case that's helpful. Can anyone help? The code for the hyper is at the end of this post. Still, I'd love to understand what about the character, especially his hypermove, makes the patch necessary since he doesn't have a huge file size compared to other characters. DC template, and was featured in two of Infinity Mugen Teams fullgames. I do have a 64 bit OS (and my laptop specs include 16GB RAM and NVIDIA GeForce GTX 1050 w/4GB RAM) and this NTCore 4GB patch has worked so far so that MUGEN doesn't crash anymore with Hawkeye. It is also built off a heavily modified Marvel vs. When I searched for why MUGEN 1.1 crashes without an error code, I noticed someone suggested it was a memory issue and recommended using the NTCore 4GB patch to increase the memory limit (RAM) from 2GB (default for 32bit platform) to 4GB on 圆4 platforms, allowing the use of heavier memory content. It eventually happens also in Turns mode and Single player mode (maybe after a few rounds). It happens consistently the first time I execute the hyper in TEAM simultaneous mode. My MUGEN 1.1b crashes when I use Hawkeye's (by Nicotinefist and Arkady) Fireworks hyper move (State 3100).
